Special Bouncers
"I only just now realized that they're called bouncers because they bounce and that the magic bouncer isn't some kinda witch defending a night club."
-plushie
Special bouncers are balls that automatically move around the screen, targeting a spinner when their cooldown expires. Each bouncer has a different effect, and their collisions can produce a vortex, a combination of their effects.
Magic Bouncer
The Magic Bouncer seeks out a spinner and destroys it, spawning two other spinners if there is room to spawn a spinner. The cash in the spinner is lost in this process. If there is not room for an additional spinner, it will instead give x2 cash from the spinner. The spinner is not destroyed in this process.
Bomb Bouncer
The Bomb Bouncer seeks out a spinner and destroys it, giving a gem for each 25k cash collected from the spinner. If there is less cash than that in the spinner, 1 gem is given instead.
Physical Bouncer
The Physical Bouncers seeks out a spinner and destroys it, giving x4 the cash present in the spinner.
Vortex
When two bouncers collide, and the vortex cooldown has expired, a vortex will be created. It will be a combination of the two bouncers that hit. You can reduce the vortex cooldown in the gem upgrades. A vortex will suck in any collectors, destroying them.
Magic + Bomb = All bouncers cash collected will be multiplied by 2 and you will be given gems based on the cash collected, or 1 gem per spinner killed, whichever is greater.
Magic + Physical = All bouncers cash collected will be multiplied by 6.
Physical + Bomb = All bouncers cash collected will be multiplied by 4 and you will be given gems based on the cash collected, or 1 gem per spinner killed, whichever is greater.