Change Log
If you encounter any bugs, please reach out to me at support@wafflestackstudio.com.
105:
Updated unity.
104:
Updated unity.
Adding the ability to receive giveaways from discord.
103:
Adding options to delete account data
Updating some third party assets
Updating Unity to LTS 2022
Adding a new module to trigger updates from the app (Android Only)
83:
Updating Unity
Updating some third party libraries.
Minor bug fixes (Small UI issues)
75:
Updating assets to the latest unity version
Adjusting some of the gem upgrades to be less game breaking.
Adding support for iOS14
71:
Fix for text size issues on tutorial screen for some devices
Cloud saves won't be overwritten if the cloud playtime is greater than the local playtime
Added question mark next to cash per second to better explain the mechanic.
Added keep alive checkbox in settings to prevent the screen from turning off.
Gems required for spinner cash generation per gem increased from 300k to 500k
70: Open Beta
Icon Update
69:
Gems Cash Bonus exploit fix
Max level reduced from 100 to 50
Cost increased from 1000 per level to 2000
Gems required for % increased from 200k to 300k
Blame beta testers for discovering this.
67:
Bugs Fixed:
Resetting the game didn't clear out the value of the spinners
66:
Bugs Fixed:
Store is fixed
Bomb cash cost moved back to 25k from 10k
Blame and direct your vitriol to the following testers:
showyodo
Lípí
PocketBot (Waffleholic) (Not sure if he had anything to do with it, but best be safe and blame him too)
showyodo
showyodo
64:
Corner bouncer cost increase lowered back to 1.1 from 1.2
Cash per gem upgrade spinner now affects the max cash as well
Bomb cash cost per gem lowered from 25k to 10k
63:
Bugs Fixed:
Cash per total gems earned gem upgrade was not applied correctly.
60:
Reduced data consumption
For Android, pressing the back button will bring up a prompt to close the app.
59:
Learning how to spell (multipies to multiplies)
Other typos fixed
Collector range max level increased by 5 (5 range and 6 multiplies)
Updating Unity to latest version (2020.3.14)
Attempting to shrink the size of the build
Increase starting spinners to 5
Force save button added to settings
56:
Corner bonus effect per level reduce from 1 to .1 (Max multiple is now 10)
Corner bonus cost per level increased from 1.1 to 1.2
Cash increase per second cost multiplier reduced from 1.06 to 1.04
Collector bouncer now multiplies the cash collected by an amount (Tied to the range of the collector)
Gems required for gem upgrade that gives more cash for gems earned reduced from 250k to 200k.
Base prestige amount lowered from 150k to 100k.
Physical multiplier increased from x2 to x4
53:
Spawn been gem upgrade cost increased to 500 per level.
Gem text reworked
Vortex cooldown increased by 5 seconds, minimum is 5 seconds
52:
Cash button redesign
Corner bonus starting bonus is now 2.
51:
Leaderboards now submit scores regularly, instead of on start only
Cash required per gem for bomb bouncer reduced from 50k to 25k
If a bouncer is moving along a wall, random movement should be added to it
Adding prompt for prestige
Bugs Fixed:
Gem vault bonus % no longer cuts off the last 0.
49:
Minimum spawn speed is now .05
Minimum bouncer cooldown is .2 (Magic & Physical only, bomb is still 1 second)
Prestige growth per point lowered from 10k to 5k
Base prestige amount lowered from 250k to 150k.
Cash increase per second cost multiplier reduced from 1.07 to 1.06
Bugs Fixed:
Fix for static noise on start if the music is turned all the way down
47:
Removed % from corner cash bonus (typo)
Increase spinner generation gem upgrade gem amount reduced from 1 million to 250k.
Updating packages to troubleshoot iOS test builds
Bugs Fixed:
Fix for gem offline gold upgrade sometimes resetting
45:
Balancing:
Bouncer Spawn Speed Gem Upgrade
Effect per level increased from .1 to .2
Max level reduced from 54 to 25
Base effect reduced from 5.5 to 5.1
Special Collision Cooldown Gem Upgrade
Effect per level increased from .1 to .3
Max level reduced from 600 to 200
Collector Constant Speed Gem Upgrade
Effect per level increased from .1 to .3
Max level reduced from 300 to 100
Magic bouncer
Cooldown increased from 5 seconds to 10
Effect per level increased from .1 to .2
Bomb Bouncer
Cooldown increased from 5 seconds to 10
Effect per level increased from .1 to .2
Physical Bouncer
Cooldown increased from 5 seconds to 10
Effect per level increased from .1 to .2
Spinner count added to header and footer
All special bouncers now have 1 cooldown timer
Magic&Bomb / Physical&Bomb vortex will give 1 gem per spinner killed, if less than the gems per cash
Floating text for vortexes made bigger
Physical now does x2 cash.
Physical vortex combos will add x2 cash to their calculations
Base prestige amount lowered from 500k to 250k.
Prestige increase per point increased from 5k to 10k.
36:
Cash increase per second cost multiplier reduced from 1.1 to 1.07
Magic bouncer now spawns 2 empty bouncers
If the spinner limit is reached, collects x2 the bouncer value
Gem vault implemented
Ask to review implemented
Ask to make account implemented
Leaderboards Implemented
28:
Offline gem upgrade cost increased from 150 to 200. Effect increased from .01% to .1%.
Text issues corrected
Gem purchase colors changed to reflect affordability
Minor tweaks to text
Cash left for prestige % added
27:
Cash increase per second cost multiplier reduced from 1.1 to 1.09
Bouncers now target the spinner with the most cash
Bugs Fixed:
Prestige button works again
Refactor targeting code
26: (Skipped, changes included in 27)
Achievements set up
New effects for special bouncers
25:
Cash per second will now show <0.00 it the amount is too small to show.
Quick Start tutorial added.
No link to the wiki yet, that will come later.
Options to show the Consent and Tutorial added to the settings page.
Bugs Fixed:
A bouncer won't reappear if it's turned off while in a vortex.
22:
Some gem costs reduced
Framerate toggle added
Gem upgrade collector mass has been replaced with a constant speed upgrade.
21:
Special bouncers unlock costs reduced
Fixing some text issues
Spinners now have a minimum and maximum speed limit, so their speed can vary slightly
Bomb bouncer now will give at least 1 gem.
Bouncers will sometimes target the farthest target instead of the closest.
Bugs Fixed:
The collector bouncer shouldn't get stuck in the wall anymore
19:
Initial release to open beta